This week the lecture was by Brenda Laurel, the chair at the graduate school in design at the California College of the Arts. She was entertaining and informative, and I found her perspective particularly interesting as she'd been an entrepreneur and done a couple of startups herself. When she stepped through the design methodology used in her design projects, I was struck by how similar the sequence was to what one goes through when launching a startup:
- opportunity space
- secondary research
- primary research
- analysis
- findings
- values
- design principles
- design
- change
Though 'design' for many conjures images of cool post-modern shaped everyday kitchen gadgets in the MOMA, the process is still a structured exercise in defining a problem and designing a solution - just like a startup. And it is imperative that design be a part of the process when building that startup. It is a challenge for pre-funded early stage startups that don't have access to high-priced design outfits, but design principles and methodology can be adopted by just about anyone quite successfully to achieve at least a first level of design sense. I've found it helps to get everyone involved in the product to think of themselves as a potential user/customer and that has generated a ton of good ideas - mostly on what not to do. Though it does take a little bending of the mind to get an engineer to think like a designer, it can be lot of fun and the results are more, well, friendly.
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