First up, an 'oh wow' account from a young techie about how he went about making a new dice game. It details how he went from concept to a game that is now ready to buy, pulling together whatever resources he needed (and learning a lot on what they were and how to find them) to make it happen - a departure from delivering software to delivering a physical product. The 'oh wow' part is not only does the game sound cool, but that he took on the effort, and more importantly, the risk of failure, at building something new.
The second story is more of an 'awww...' one - an 89 year old woman (yes, 89!) who decided to pretty up her walking stick and seeing how everyone liked it, she started a business selling decorated canes to anyone else who wants a little cheer on their stick (cherry on the top - she raised expansion funds on Kickstarter!) Here's a lady who happily plunged into entrepreneurship when everyone would be expecting her to be sitting back and relaxing in her rocking chair.
How many of us think of products like these and don't ever take them beyond a Sunday afternoon daydream spin? These may not be ideas that "put a ding in the universe", "disrupt" anything or aspire to "billion dollar market caps", but their creators didn't let modest goals, lack of experience, or age hold them back from bringing them to market - and clearly, they had a lot of fun in the process.
Enjoy the stories on Happy Canes and Space Dice - do you have a story to share?
Image courtesy of Master Isolated Images/ FreeDigitalPhotos.net